Projects / iSTART Early
ActiveiSTART Early: leading design on a learning portal for young readers
1 / 4Onboarding: the first screen a teacher sees, one step from setting up a class
- Product
- iSTART Early, a reading tutor for grades 3 to 5
- Role
- Designer, then design lead
- Team
- A design team of 3 (Nishad P and 2 other designers), 1 product manager, 3 researchers, 4 engineers
- Timeline
- 2023 onward, in bursts alongside my other work at LEI
- Status
- Live
- both interfaces sit behind a login
- Made for
- ASU's Science of Learning and Educational Technology (SoLET) Lab, then ASU's Learning Engineering Institute (LEI)
- Built with
- Figma
- Bootstrap
- CSS variables
- Angular
- TypeScript
- Articulate Storyline
iSTART Early teaches children in grades 3 to 5, five comprehensive reading strategies and helps their teachers run the class.
It's one system with two interfaces: students learn in one, teachers manage in the other, and teachers can open both.
I joined as a designer and grew into the design lead, mentoring the other designers and reviewing their work. When I joined, the student interface was a one-page prototype and the teacher interface was still to be designed.
Both are live
I designed the teacher interface from the start, made the student prototype user-ready as a full portal, created 3 games and 5 lessons and revamped 10 more games, and made the design system both interfaces are built on.
18people
two usability rounds
Both are live, and were tested in two usability rounds inside LEI with 18 people.
14papers and talks
Research
The 14 papers and talks since I began at the lab name or credit the iSTART-Early grant, and build on the groundwork of 14 earlier ones
What I did
Teacher interface
Registration, class setup and management, assignments, lessons and teacher onboarding.
Student interface
The prototype was a single page: a journey map where each strategy is a planet. I fixed its old bugs, then designed what's inside each planet; how students reach games, practice and lessons; how they reach their assignments; a dashboard; the avatar; and more, all in one portal.
The avatar shop, legacy version: a full-body figure built from body, eye, hair and mouth parts
Games and lessons
I built them as artifacts in Articulate Storyline, a tool for interactive lessons. Each lesson ends in a quiz. The 10 existing games had no easy way to fix bugs or plug into iSTART Early, so I revamped them and kept them running. Storyline exports HTML, JS and CSS, so we connected each one with a few calls to APIs the engineers built. Students play and learn; teachers see their activity and scores.
Design system
I made a Figma system, a modified Bootstrap and CSS variables, which the engineers built both interfaces from.
Reflection
This was a long-term project, and one of my first as a professional UX designer. Before it I was a developer; I learned design hands-on, here and on WAT, LEI's writing analytics toolkit. I taught myself Articulate Storyline to make and fix the games, then taught it to two other designers and two developers so they could build in it and connect it to the backend. Today, learning surfaces, user expectations and what graphics can do are all changing, and the spirit of the project grows with them. The theory iSTART Early rests on, SERT (Self-Explanation Reading Training), is still relevant.
It's the web application that needs to sunset: to grow into something new, or make way for another.